---
title: "PxrBakeTexture"
canonical: "https://rmanwiki-25.pixar.com/space/REN25/20416216/PxrBakeTexture"
format: markdown
---
*PxrBakeTexture* can be used as a pass-through node for baking patterns networks to 2D textures as part of the [baking](https://renderman.atlassian.net/wiki/spaces/REN25/pages/20416826) workflow.

### Parameters

#### Input Color

This is the incoming result of the pattern network to be baked. This connection requires a color (RGB). This input takes precedence over** Input Float**.

#### Input Float

This is the incoming result of a pattern network where the output is a float or scalar value.

#### Filename

The input/output filename of the resulting baked texture.

> ⚠️ This parameter is required.

#### Atlas Style

Formatting style for atlas textures. When enabled, the filename must contain *_MAPID_* which will be substituted automatically according to the surface parameterization.

| **Value** | **Example (texture_MAPID_.tex)** |
| --- | --- |
| None | *texture.tex* |
| UDIM (MARI) | *texture1001.tex* |
| UV Tile Base-1 (Mudbox) | *texture_u1_v1.tex* |
| UV Tile Base-0 (Zbrush) | *texture_u0_v0.tex* |


> ⚠️ UDIM is only defined for textures with U values in range 0.0 to 10.0 and V values greater than 0.0. Users should avoid negative texture coordinates for all atlas texture workflows.

#### Filter

Selects different reconstruction filters that can be used during texture lookup. The available filters are:

- Nearest
- Box
- Bilinear
- Bspline
- Gaussian
- Lagrangian

#### Mip Interpolate

Interpolate values between mipmap levels, resulting in smoother transitions between levels.

#### Invert T

Inverts the T parameter for the texture lookup.

#### Missing Color

Resulting color when there is an error opening the texture file.

#### Bake Mode

This mode enables or disables texture baking.

#### Render Mode

Control reading from input patterns or baked textures during regular renders.

| **Value** | **Description** |
| --- | --- |
| Automatic | Attempts to first read previously baked textures, else the input pattern. |
| Input | Always reads from the input pattern. |
| Texture | Always reads from previously baked textures, else the missing color. |

#### File Type

Output file type display driver such as *txmake (.tex)*, *OpenEXR (.exr)*, and *TIFF (.tif)*.

#### File Format

Underlying formats for the *txmake (.tex)* file type: OpenEXR or TIFF

#### Data Type

*OpenEXR* data type: half or float.

#### Compression

Compression for *OpenEXR* file format: None, RLE, ZIP, or PIZ

#### Resolution X and Resolution Y

The resolution of the baked texture. Higher numbers may preserve more details at the cost of memory usage. For best results, use a power of two.

#### PrimVar ST/S

This parameter chooses the 2D or 1D primvar that defines the texture manifold. For NURBS objects this should be *uvw*.

#### PrimVar T

This optional parameter chooses a second 1D primvar that defines the texture manifold.

#### Active UDIM

When set only bake active UDIM tiles.