---
title: "UDIMs in Blender"
canonical: "https://rmanwiki-25.pixar.com/space/RFB25/21561914/UDIMs%20in%20Blender"
format: markdown
---
Working with UDIMs in Blender is very straightforward.  
  
If your textures use the Mari UDIM style and the filename is: **Diffuse.1001.tex**, you need to set the <span style="color: #3d90b3">Atlas Style</span> to UDIM (Mari) and in the filename parameter, use **Diffuse.<UDIM>.tex **for the textures to load into their correct UDIMs.    
  
Note : <UDIM> can be in either UPPER or lowercase <udim>

![image](media://4203dca0-63b6-47a0-81cd-e3212c9ee7f5)

A Mari UDIM example for the first UV tile would be <span style="color: #3d90b3">Diffuse.1001.tex</span> where "1001" replaces <UDIM> in the texture filename. 


| **Value** | **Filename** | **Atlas Style** | **Use in path** | **Alternative** |
| --- | --- | --- | --- | --- |
| 0 | Diffuse.1001.tex | UDIM (Mari) | Diffuse.<UDIM>.tex | Diffuse.<udim>.tex |
| 1 | Diffuse.U1_V1.tex | UV Tile Base-1 (Mudbox) | Diffuse.<U>_<V>.tex |  |
| 2 | Diffuse.u0_v0.tex | UV Tile Base-0 (Zbrush) | Diffuse.<u>_<v>.tex |  |


  
Please refer to the full [PxrTexture ](https://renderman.atlassian.net/wiki/spaces/REN24/pages/21759808)page for more information