---
title: "Creating A Material"
canonical: "https://rmanwiki-25.pixar.com/space/RFH25/22642757/Creating%20A%20Material"
format: markdown
---
![ant.png](media://ce3f49bd-1730-4ad9-b119-bc67b9baa63e)

 We can create a material using the RenderMan Shelf or in the shop pane.

###  Using the MAT Pane

- Create a Material, PxrMaterialBuilder. *Note that this node will filter out unsupported nodes*

![image](media://ec66e971-2c31-456f-9048-d04ea6f3718d)

- Dive into the Material Builder (double click) and create a BxDF VOP, PxrSurface to connect to the output_collect (we recommend using a PxrLayerSurface if you know you will be layering effects)

![image](media://193abd86-acad-4b24-8646-d9d56912abda)

  


- Wire the bxdf into the output_collect

  


- Add **Pattern** VOP to modify the Bxdf setting. Below we wire a PxrTexture into the Diffuse Color. We also add a PxrDisplace with a texture to the second shader slot on the out_collect. (If displacing, be sure your object has a set non-zero displacement bound)

![image](media://0fb0ae02-f3be-42c9-9549-9f82486ed8b1)

  


### Assign Material

To assign the material to your object, simply drag the material op path to Material.

  


![image](media://deac1916-5c36-4c97-bcee-301479e36a84)