---
title: "Output"
canonical: "https://rmanwiki-25.pixar.com/space/RFH25/22642809/Output"
format: markdown
---
Render to an arbitrary number of displays by setting the **Displays** parameter to the desired number of displays. Each display can contain additional AOVs/LPE per display. We recommend OpenEXR and TIF formats. Note that we require OpenEXR for denoising.

### Display Options

Display options become visible and editable when a display driver is selected. There are no additional options for interactive renders to the image tool or the Houdini display.


Note that quantized 8-but images will default to sRGB output to avoid banding.


**OpenEXR**

This is the preferred format for all of your renders. It provides an efficient format that holds your images, data, and more.


![image](media://422c7319-ca78-426b-b46f-bca488f0235b)

![image](media://aef78f28-2123-4389-a908-890984562723)


Bit depth is typically 16-float for color/illumination and 32-bit reserved for data like Z or Position

Zips compression is preferred by The Foundry's Nuke


**TIF**

The common tif format is an older but still capable format for final renders

![image](media://530de862-0cbd-46b8-892b-752b50078387)

Quantized renders are for non-float bit depth

Supported depth formats, float32 is preferred

The default compression choice of lzw is a common compression for most applications viewing Tiff files

The resolution unit is useful for conversion to print sizes



**PNG**

![image](media://b694f7f8-9ae9-4bc4-812b-bfe61b579d62)


**Targa**

![image](media://21420131-9ea7-4507-a417-a0d246f0359c)


**TEX (RenderMan Texture Format)** We recommend Pixar Format for performance reasons.

![image](media://c7a24229-8661-4102-85f3-2b4ba3aaa59d)

Render to a texture file, you can find more about these options in the [txmake](https://renderman.atlassian.net/wiki/spaces/REN20/pages/21561427) documentation.