---
title: "Baking"
canonical: "https://rmanwiki-25.pixar.com/space/RFH25/22642825/Baking"
format: markdown
---
Baking out textures involves two easy steps.

> ℹ️ See [Baking](https://renderman.atlassian.net/wiki/spaces/REN20/pages/21561735) for more information.


> ⚠️ The user should supply UVs (UV mapped) for the object to be baked.

### Set Bake Hider

Instead of using raytrace, set it to** bake**.

![image](media://12630994-5c72-46bf-9a88-3b8ff09c0db3)


### Add PxrBakeTexture

In your RIS Network, add a [PxrBakeTexture](https://renderman.atlassian.net/wiki/spaces/REN20/pages/21561497) VOP.  Wire its output to a PxrSurface color parameter so it will get evaluated.

![image](media://06147254-5e3d-4e45-b9e9-c0c64e8bc509)

In the PxrBakeTexture VOP, set its output FileName.  See [PxrBakeTexture](https://renderman.atlassian.net/wiki/spaces/REN20/pages/21561497) for descriptions of each parameter.

![image](media://36e1cf37-dcf8-46fb-ad91-2b346e72ad7d)