---
title: "Adding Displacement"
canonical: "https://rmanwiki-25.pixar.com/space/RFH25/22642887/Adding%20Displacement"
format: markdown
---
To add Displacement to your geometry, you first need to set up a material network with a PxrDisplace as shown [here](https://renderman.atlassian.net/wiki/spaces/RFH25/pages/22642759), and once done, you will also need to add displacement settings to the geometry.

These parameters can be found under RenderMan > Prototype Attributes > Shading > Displacement and at a minimum, primvars:displacementbound:sphere needs to be set > 0. 


![image](media://29417989-3de5-4452-b285-de009bbf1b98)


If tearing occurs, select Smooth Normals and Smooth Displacement under Prototype Attributes > Geometry > Polygon. 


![image](media://9fe37271-0c30-4712-a1d4-44322baf9e5d)