---
title: "Maya File Node"
canonical: "https://rmanwiki-25.pixar.com/space/RFM25/21889223/Maya%20File%20Node"
format: markdown
---
![image](media://8f792447-8280-4fba-a089-c09ddd1a3668)

The Maya file node provides a convenient way to apply textures to surfaces and drive parameters. However, RenderMan only supports a subset of the controls based on the preferred workflow.

 

### Supported Features:

#### File Attributes

**Image Name** - The path to the texture(s) you want to use

**UV Tiling Mode** - We support all except for Explicit Tiles

**Use Image Sequence** - This can be more convenient than using expressions in other nodes

 

#### Color Balance

**Default Color** - This color fills-in where there is no texture coverage

**Color Gain** - This is a color multiplier for the texture

**Color Offset** - Adds this color value to the texture

**Alpha Gain** - A multiplier for the texture alpha value (your texture needs an alpha channel unless you have selected Alpha is Luminance)

**Alpha Offset** - Adds this value to the alpha value of the texture (your texture needs an alpha channel unless you have selected Alpha is Luminance)

 

#### Effects

**Invert** - Inverts the values of the texture, colors become their opposite value on the color wheel

**Color Remap** - Use a ramp to change hue and contrast values

 

### RenderMan Controls: 

We use our own file filtering options contained in the RenderMan rollout. We recommend Box and it is the default.