---
title: "Shading in Maya"
canonical: "https://rmanwiki-25.pixar.com/space/RFM25/21889443/Shading%20in%20Maya"
format: markdown
---
Shading and Look Development in Maya is natural using Maya's built in look development tools, combined with Pixar's powerful BXDFs. Using a combination of Pixar and Maya patterns with the multitude of available BXDFs, any look can be achieved.


![image](media://3c840b54-f591-44e4-bbb2-b0866650ea43)

### Pattern Nodes

- [Supported Native Maya Patterns](https://renderman.atlassian.net/wiki/spaces/RFM25/pages/21889447)
- [Pixar Patterns](https://renderman.atlassian.net/wiki/spaces/RFM25/pages/21889220)

### Displacement Nodes

- [PxrDisplace](https://renderman.atlassian.net/wiki/spaces/REN20/pages/21561423)
- [PxrDispTransform](https://renderman.atlassian.net/wiki/spaces/REN20/pages/21561663)
- [PxrDispScalarLayer](https://renderman.atlassian.net/wiki/spaces/REN20/pages/21561712)
- [PxrDispVectorLayer](https://renderman.atlassian.net/wiki/spaces/REN20/pages/21561702)

### BXDF Nodes

- [PxrSurface](https://renderman.atlassian.net/wiki/spaces/RFM25/pages/21889505)
- [PxrLayeredSurface](https://renderman.atlassian.net/wiki/spaces/RFM25/pages/21889075)
- [PxrMarschnerHair](https://renderman.atlassian.net/wiki/spaces/REN20/pages/21561527)
- [PxrVolume](https://renderman.atlassian.net/wiki/spaces/REN20/pages/21561361)
- [MaterialX Lama](https://renderman.atlassian.net/wiki/spaces/RFM25/pages/21889057)
- PxrConstant - single color or texture
- PxrBlack - does not scatter/reflect light


![image](media://bcdad1ae-63a9-45f8-9b2e-c793d40c8029)