---
title: "Supported Maya Nodes"
canonical: "https://rmanwiki-25.pixar.com/space/RFM25/21889447/Supported%20Maya%20Nodes"
format: markdown
---
### Hypershade Nodes

#### Surface

Only [RenderMan shading](https://renderman.atlassian.net/wiki/spaces/RFM25/pages/21889443) nodes are supported.

#### Volumetric

Only [RenderMan volume](https://renderman.atlassian.net/wiki/spaces/REN20/pages/21561361) nodes are supported.

#### Displacement

Only RenderMan [displacement](https://renderman.atlassian.net/wiki/spaces/REN20/pages/21561423) nodes are supported.

#### 2D Textures

|  |  |
| --- | --- |
| Bulge | :check_mark: |
| Checker | :check_mark: |
| Cloth | :check_mark: |
| File | :check_mark: |
| Fluid Texture 2D | :cross_mark: |
| Fractal | :check_mark: |
| Grid | :check_mark: |
| Mandelbrot | :cross_mark: |
| Mountain | :check_mark: |
| Movie | :cross_mark: |
| Noise | :check_mark: |
| Ocean | :cross_mark: |
| PSD File | :cross_mark: |
| Ramp | :check_mark: |
| Substance | :cross_mark: |
| Substance Output | :cross_mark: |
| Water | :cross_mark: |

#### 3D Textures

|  |  |
| --- | --- |
| Brownian | :check_mark: |
| Cloud | :check_mark: |
| Crater | :check_mark: |
| Fluid Texture 3D | :cross_mark: |
| Granite | :check_mark: |
| Leather | :check_mark: |
| Mandelbrot 3D | :cross_mark: |
| Marble | :check_mark: |
| Rock | :check_mark: |
| Snow | :check_mark: |
| Solid Fractal | :check_mark: |
| Stucco | :check_mark: |
| Volume Noise | :check_mark: |
| Wood | :check_mark: |

#### Env Textures

See RenderMan's [PxrDome](https://renderman.atlassian.net/wiki/spaces/REN20/pages/21561464) and [PxrEnvDayLight](https://renderman.atlassian.net/wiki/spaces/REN20/pages/21561443)

#### Other Textures

|  |  |
| --- | --- |
| Layered Texture | :check_mark: |

#### Lights

Only RenderMan [lights](https://renderman.atlassian.net/wiki/spaces/RFM25/pages/21889071) are supported

#### Utilities

#### Image Planes

|  |  |
| --- | --- |
| Image Plane | :check_mark: |

#### Glow

|  |  |
| --- | --- |
| Optical FX | :cross_mark: |

#### Rendering

|  |  |
| --- | --- |
| Render Layer | :check_mark: |
| Render Pass | :cross_mark: |
| Render Target | :cross_mark: |
| Render Setup | :check_mark: |

RenderMan has its own system for passes kown as AOVs and LPE.

### Geometry

|  |  |
| --- | --- |
| mesh | :check_mark: |
| nurbsSurface | :check_mark: |
| polySmoothProxy | :check_mark: |
| fur | :check_mark: |
| hair | :check_mark: |
| xgen | :check_mark: |
| particle<br>- Point
- Streak
- Sprite
- Sphere | :check_mark: |
| instancer | :check_mark: |
| 3D Maya Fluids | :check_mark: |
| 2D Maya Fluids | :cross_mark: |
| Bifrost | :cross_mark: |