---
title: "Holdouts in Maya"
canonical: "https://rmanwiki-25.pixar.com/space/RFM25/21889467/Holdouts%20in%20Maya"
format: markdown
---
## Enabling Holdouts in Maya

Holdouts can be enabled by selecting holdout geometry and clicking the **Holdout** button in the RenderMan shelf.

![image](media://12212da9-48f5-4e9f-bcb6-f8d33534dc54)

This has two effects. It enables the selected shape's **Hold-Out** attribute:

![image](media://2a7cc5d3-1e30-44e8-985f-5eb93a726ef6)

It also enables the **Output Shadow AOV** option under the Advanced render settings:

![image](media://e5bc5452-a49f-4c24-ac13-02778d79c4a9)

Holdouts can be visualized in Maya using [image planes](https://renderman.atlassian.net/wiki/spaces/RFM25/pages/21889451#CamerasinMaya-ImagePlanes) with the **Image Plane As Sample Filter** Advanced render setting enabled.  This setting is enabled by default.

> ℹ️ To turn off the Holdout AOVs (prevent output) you can deselect the "Output Shadow AOV" as noted above.


## About Holdouts

> Macro (include)